﻿// Fill out your copyright notice in the Description page of Project Settings.


#include "StarrySkyAssetManager.h"

#include "StarrySkyGameplayTags.h"

UStarrySkyAssetManager& UStarrySkyAssetManager::Get()
{
	check(GEngine);
	UStarrySkyAssetManager* StarrySkyAssetManager = Cast<UStarrySkyAssetManager>(GEngine->AssetManager);
	return *StarrySkyAssetManager;
}

void UStarrySkyAssetManager::StartInitialLoading()
{
	Super::StartInitialLoading();
	FStarrySkyGameplayTags::InitializeNativeGameplayTags();
}
